Apple Motion 2 Manuel d'utilisateur Page 10

  • Télécharger
  • Ajouter à mon manuel
  • Imprimer
  • Page
    / 235
  • Table des matières
  • MARQUE LIVRES
  • Noté. / 5. Basé sur avis des utilisateurs
Vue de la page 9
10 Tutorial 1
The Motion Interface
Although Motion has the depth to satisfy professional artists, the basic workflow is very
easy to learn. This tutorial explores the main windows and tools in the Motion interface,
as well as some basic steps that are common to most projects.
Getting Started
The easiest way to become familiar with Motion is to open and explore an existing
project, then import and manipulate additional elements in that project while learning
about the Motion flexible workflow. First, preview the result project that is created by
following the steps in this tutorial. Then, open the starting project and begin learning
how to create stunning motion graphics projects of your own.
Opening the Result Project
Open and preview the result project for this tutorial to see what you are trying to
achieve.
To preview the result project:
1
Once Motion is open, choose File > Open (or press
Command+O
).
2
In the Open dialog, navigate to
/Users/Shared/Motion/Tutorial Media/Tutorial Projects
.
Note:
If you changed the default path during installation, you will need to open the
tutorial project and movie files from the new location. For more information, see
“Getting Started” on page 5.
3
Select
Tutorial 1 Result
, then click Open.
The 150-frame
Tutorial 1 Result
project opens and appears within the Motion interface.
The name of the project appears in the center of the project’s title bar. You can have
multiple projects open simultaneously, which allows you to drag objects and layers
back and forth between projects.
What You Will Learn
In this tutorial, you will:
Become familiar with the general workings of the Canvas
Manage objects and rearrange layer order in the Project pane
Modify the timing aspects of the project in the Timeline
Adjust frequently accessed parameters using the Dashboard
Adjust parameters in the Inspector
Apply behaviors, filters, and keyframes to objects to create effects
Vue de la page 9
1 2 ... 5 6 7 8 9 10 11 12 13 14 15 ... 234 235

Commentaires sur ces manuels

Pas de commentaire