Apple Color 1.0 Manuel d'utilisateur

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Page 1 - User Manual

ColorUser Manual

Page 2

10 Preface Color Documentation and ResourcesUsing the Color DocumentationThe documentation that accompanies Color consists of a printed setup Guide

Page 3 - Contents

100 Chapter 5 Setup QuickTime Export Codecs pop-up menu: If QuickTime is selected in the Render File Type pop-up menu, this menu lets you choose

Page 4

Chapter 5 Setup 101 Phase: Lets you adjust the phase of the chroma. If Amplitude is set to 0, no change is made. Offset: Lets you adjust the of

Page 5

102 Chapter 5 SetupImportant: The broadcast-safe legalization employed by Color can only do so much to maintain detail in the image while preventi

Page 6

Chapter 5 Setup 103Media and Project DirectoriesThe Media and Project directories let you control where new files are saved by default. Default Pr

Page 7 - Contents 7

104 Chapter 5 Setup Jog/Shuttle Sensitivity: This parameter controls the speed at which the playhead moves relative to the amount of rotation tha

Page 8

Chapter 5 Setup 105The following parameters use miniature color controls that operate identically to those described in “Using Color Balance Contro

Page 9 - Resources

106 Chapter 5 Setup Grading Proxy: Lets you choose a proxy resolution to use while adjusting the controls in any of the rooms. This increases the

Page 10 - Color Websites

Chapter 5 Setup 107Important: If Force RGB is turned on, super-white and out-of-gamut chroma values will not be displayed by your broadcast displa

Page 11

108 Chapter 5 Setup Turning this setting on causes in keyframed changes in hue to be animated radially, with the hue cycling through all hues on t

Page 12

Chapter 5 Setup 109∏ Tip: Depending on your system’s performance, you may find it advantageous to work at a lower bit depth in order to maximize r

Page 13 - Color Correction Basics

Preface Color Documentation and Resources 11Apple Service and Support WebsiteThe Apple Service and Support website provides software updates and an

Page 15

6 1116 MonitoringThe equipment and methods with which you monitor your work are critical to producing an accurate result.The importance of proper

Page 16

112 Chapter 6 MonitoringThe Preview DisplayThe preview display either shows you the frame at the current position of the playhead in the Timeline,

Page 17 - Telecine Video Tapes

Chapter 6 Monitoring 113Monitoring Broadcast Video OutputFor the most accurate monitoring of broadcast programs, Color ouputs standard and high def

Page 18

114 Chapter 6 MonitoringMonitoring at high bit depths is processor intensive, however, and can reduce your real-time performance. For this reason,

Page 19 - Final Film Print

Chapter 6 Monitoring 115 The ideal viewing distance for a given monitor is approximately five times the vertical height of its screen. The color

Page 20 - Tape Suite

116 Chapter 6 MonitoringWhat Is a LUT?Simply put, look up tables (LUTs) are precalculated sets of data that are used to adjust the color of an imag

Page 21

Chapter 6 Monitoring 117When extruded into 3D space, the gamut and chromaticity of different devices create different shapes. For example, the stan

Page 22 - Color Correction in Color

118 Chapter 6 MonitoringWhen Do You Need a LUT?The following examples illustrate situations where you should consider using LUTs:Â If you’re matchi

Page 23

Chapter 6 Monitoring 119This process typically involves printing a test image to film at the lab and then analyzing the resulting image to generate

Page 25

120 Chapter 6 MonitoringNote: By default, LUTs are saved to the /Users/username/Library/Application Support/Color/LUTs directory.The LUT immediate

Page 26 - Bit Depth

7 1217 Timeline Playback, Navigation, and EditingThe Timeline provides you with an interface for navigating through your project, selecting shots

Page 27

122 Chapter 7 Timeline Playback, Navigation, and EditingBasic Timeline UI ElementsThe Timeline is divided into a number of tracks, containing the s

Page 28 - Contrast

Chapter 7 Timeline Playback, Navigation, and Editing 123Each of the four grades may include one or more Primary, Secondary, Color FX, and Primary O

Page 29

124 Chapter 7 Timeline Playback, Navigation, and EditingThere are additional options in the User Prefs tab of the Setup room that let you change ho

Page 30 - What Is Setup

Chapter 7 Timeline Playback, Navigation, and Editing 125Working with TracksThis section describes different ways you can change the state of tracks

Page 31 - Chroma (Chrominance)

126 Chapter 7 Timeline Playback, Navigation, and EditingSelecting the Current ShotWhichever shot you move the playhead to becomes the current shot.

Page 32 - Color Relationships

Chapter 7 Timeline Playback, Navigation, and Editing 127Important: When you start playback, you enter a mode in which you’re unable to work with t

Page 33 - The HSL Color Space Model

128 Chapter 7 Timeline Playback, Navigation, and EditingTo customize the playback duration:1 Move the playhead to the desired In point, then press

Page 34

Chapter 7 Timeline Playback, Navigation, and Editing 129When there are more tracks than can be displayed within the Timeline at once, small white a

Page 35 - Color Correction Workflows

1 131 Color Correction BasicsTo better learn how Color works, it’s important to understand the overall color correction process and how images wo

Page 36

130 Chapter 7 Timeline Playback, Navigation, and EditingTo select a shot in the Timeline:m Click any shot.Selected shots appear with a cyan highlig

Page 37 - Limitations in Color

Chapter 7 Timeline Playback, Navigation, and Editing 131Working with Grades in the TimelineEach shot in the Timeline can be switched among up to fo

Page 38

132 Chapter 7 Timeline Playback, Navigation, and Editing Control-click or right-click on the grade you want to switch to, and choose Select Grade

Page 39

Chapter 7 Timeline Playback, Navigation, and Editing 133The Settings 2 TabThis second tab contains additional settings that let you modify the head

Page 40 - A Tape-Based Workflow

134 Chapter 7 Timeline Playback, Navigation, and EditingHowever, if you’re working on a project where these issues aren’t important, you can use th

Page 41

Chapter 7 Timeline Playback, Navigation, and Editing 135Roll ToolThe Roll tool lets you adjust the Out point and In point of two adjacent shots sim

Page 42

136 Chapter 7 Timeline Playback, Navigation, and EditingA ripple edit is a one-sided edit, meaning that you can only use it to adjust the In or Out

Page 43

Chapter 7 Timeline Playback, Navigation, and Editing 137To make a slip edit:1 Move the playhead to the shot you want to adjust, in order to be able

Page 44

138 Chapter 7 Timeline Playback, Navigation, and EditingImportant: When you splice two shots that have different grades and corrections, the grade

Page 45

Chapter 7 Timeline Playback, Navigation, and Editing 139Important: When you splice two shots that have different grades and corrections, the grade

Page 46

14 Chapter 1 Color Correction BasicsThe FundamentalsEvery program requires you to take, at the very least, the following steps. With practice, most

Page 48

8 1418 Video ScopesIn addition to a well-calibrated broadcast display, video scopes are a fast and accurate way to quantitatively evaluate and co

Page 49

142 Chapter 8 Video Scopes Vectorscope Histogram with the following options: RGB presented simultaneously Red, Green, or Blue channel in isolat

Page 50

Chapter 8 Video Scopes 143Â In Double Display mode: Up to three video scopes are displayed in the Scopes window, in addition to the video preview.

Page 51

144 Chapter 8 Video ScopesVideo Scope OptionsYou have the following ways of modifying the display and behavior of the video scopes.To enable real-t

Page 52

Chapter 8 Video Scopes 145To reset any scope to its original scale and orientation:m Control-click or right-click within any scope, and choose Rese

Page 53 - Database

146 Chapter 8 Video ScopesTo produce the overall analysis of the image, the individual graphs for each line of the image are superimposed over one

Page 54

Chapter 8 Video Scopes 147Note: To better illustrate the Parade scope’s analysis, the examples in this section are shown with Broadcast Safe disab

Page 55

148 Chapter 8 Video ScopesThe Parade scope is also useful for comparing the relative levels of reds, greens, and blues between two shots. If one sh

Page 56

Chapter 8 Video Scopes 149OverlayThe Overlay scope presents information that’s identical to that in the Parade scope, except that the waveforms rep

Page 57 - 0632368.dpx

Chapter 1 Color Correction Basics 15Â Creating contrast: Color correction can also be used to create contrast between two scenes for a more jarrin

Page 58

150 Chapter 8 Video ScopesLumaThe Luma scope shows you the relative levels of brightness within the image. Spikes or drops in the displayed wavefor

Page 59 - Using the Color Interface

Chapter 8 Video Scopes 151ChromaThis scope shows the combined CB and CR color-difference components of the image. It’s useful for checking whether

Page 60 - Using the Onscreen Controls

152 Chapter 8 Video ScopesVectorscopeThe Vectorscope shows you the overall distribution of color in your image against a circular scale. The video

Page 61 - Using the Mouse

Chapter 8 Video Scopes 153The Vectorscope is useful for seeing, at a glance, the hue and intensity of the various colors in your image. Once you le

Page 62 - Timecode Fields

154 Chapter 8 Video ScopesHow the color targets in the Vectorscope relate to the saturation of the Vectorscope graph depends on the scale the Vecto

Page 63 - Color Controls

Chapter 8 Video Scopes 155The Q BarThe Q bar shows the proper angle at which the hue of the purple box in the color bars test pattern should appear

Page 64 - The File Browser

156 Chapter 8 Video ScopesFor example, images with a red color cast either have a significantly stronger red histogram, or conversely will have wea

Page 65 - The Shots Browser

Chapter 8 Video Scopes 157The Luma histogram can be very useful for quickly comparing the luma of two shots so you can adjust their shadows, midton

Page 66 - Correction Bins

158 Chapter 8 Video ScopesIn this way, every color that can be represented in Color can be assigned a point in three dimensions using hue, saturati

Page 67 - Grades Versus Corrections

Chapter 8 Video Scopes 159In this way, darker colors lie at the bottom of the interior, while lighter colors lie at the top. More saturated colors

Page 68

16 Chapter 1 Color Correction Basics Making digital lighting adjustments: Sometimes lighting setups that looked right during the shoot don’t work

Page 69

160 Chapter 8 Video ScopesIPTThe IPT color space is a perceptually weighted color space, the purpose of which is to more accurately represent the h

Page 70

Chapter 8 Video Scopes 161Sampling ColorThe 3D video scope also provides controls for sampling and analyzing the color of the currently displayed i

Page 71 - 71

162 Chapter 8 Video Scopes Crosshairs identify that value’s location within the three-dimensional representation of color in the 3D scope itself.E

Page 72 - Saving Projects and Archives

9 1639 Primary InThe Primary In room provides your main interface for color correcting each shot. For every shot, this is where you begin, and in

Page 73 - Automatic Saving

164 Chapter 9 Primary In  To adjust color in the highlights and midtones to correct for unwanted color casts due to a video camera’s incorrect whi

Page 74 - What Is a Color Project?

Chapter 9 Primary In 165 Step 1: Adjust the contrast of the imageMost colorists always begin by correcting the contrast of an image, before moving

Page 75

166 Chapter 9 Primary In Step 4: Make more specific adjustmentsIf you still feel that there are specific aspects of the image that need further ad

Page 76

Chapter 9 Primary In 167 Contrast RatioOne of the most important adjustments you can make to an image is to change its contrast ratio. The contrast

Page 77

168 Chapter 9 Primary In When using a control surface, the Encoder Sensitivity parameter in the User Prefs tab of the Setup room let you customize

Page 78

Chapter 9 Primary In 169 Â If Limit Shadow Adjustments is turned off: Contrast adjustments with the shadows slider are performed as a simple lift

Page 79 - Reconforming Projects

Chapter 1 Color Correction Basics 17At other times, the director or producer may change his or her mind regarding how the finished piece should loo

Page 80 - Importing EDLs

170 Chapter 9 Primary In You’ll probably leave the Limit Shadow Adjustments control turned on for most of your projects, since this provides the mo

Page 81

Chapter 9 Primary In 171 Adjusting the MidtonesThe Midtone contrast slider lets you make a nonlinear adjustment to the distribution of midtones in

Page 82 - Relinking QuickTime Media

172 Chapter 9 Primary In Next, the Midtone slider is raised. The image has clearly lightened, and much more of the picture is in the highlights; ye

Page 83

Chapter 9 Primary In 173 If the image is too dark and the highlights seem lackluster, you can raise the Highlight slider to brighten the highlights

Page 84 - Compatible Media Formats

174 Chapter 9 Primary In Overly bright highlights are often the case with images shot on video, where super-white levels above the broadcast-legal

Page 85 - Â AJA Kona 10-bit RGB

Chapter 9 Primary In 175 While modest adjustments made with the Highlight slider won’t affect the black point, they will have an effect on the midt

Page 86

176 Chapter 9 Primary In Most images don’t start out with the highest contrast ratio they could have. For example, even in well-exposed shots, vide

Page 87 - Compatible Image Formats

Chapter 9 Primary In 177 Important: When you expand the contrast of underexposed shots, or make other extreme contrast adjustments, you may accent

Page 88

178 Chapter 9 Primary In Image Contrast Affects the Operation of the Color Balance ControlsThere’s another reason to expand or otherwise adjust the

Page 89 - Exporting JPEG Images

Chapter 9 Primary In 179 If, afterward, you adjust the Shadow or Midtone contrast sliders to lower the shadows, you’ll find more of the image becom

Page 90

18 Chapter 1 Color Correction Basics Projects of any length which are going through post-production as a digital intermediate are transferred with

Page 91

180 Chapter 9 Primary In The Color Balance controls (which are sometimes referred to as Hue Wheels) work as virtual trackballs on the screen; howev

Page 92

Chapter 9 Primary In 181 In the previous example, the image has a red color cast in the highlights, which can be confirmed by the height of the top

Page 93 - Goto Shot and Find Fields

182 Chapter 9 Primary In There are three color balance controls in the Primary In, Secondaries, and Primary Out rooms. Each one lets you make adjus

Page 94 - Column Headers

Chapter 9 Primary In 183 Understanding Shadow, Midtone, and Highlight AdjustmentsLike many other color correction environments, Color provides a se

Page 95 - Adding Notes to Shots

184 Chapter 9 Primary In To prevent obvious banding or other artifacts, adjustments to the three tonal zones overlap broadly, with each color balan

Page 96 - 96 Chapter 5 Setup

Chapter 9 Primary In 185 Â If Limit Shadow Adjustments is turned off: Color adjustments made using the shadows control are performed as a simple a

Page 97 - Grades Bin

186 Chapter 9 Primary In Note: To better illustrate the effect of the Shadow color control, the previous examples were shown with Broadcast Safe d

Page 98 - Project Settings Tab

Chapter 9 Primary In 187 Highlights Color AdjustmentsAdjustments made using the Highlight color balance control apply a multiply operation to the i

Page 99 - About Deinterlacing

188 Chapter 9 Primary In  Adjustments made to the midtones affect the broadest area of the image, but don’t affect the lowest percentages of the s

Page 100 - Broadcast Safe Settings

Chapter 9 Primary In 189 The result is that the highlights correction that had been affecting the midtones has been neutralized in the lower portio

Page 101 - Chapter 5 Setup 101

Chapter 1 Color Correction Basics 19Color Timing for FilmPrograms being finished and color corrected on film traditionally undergo a negative confo

Page 102 - User Preferences Tab

190 Chapter 9 Primary In Color balance controls are usually faster to use when making broad adjustments to the shadows, midtones, and highlights of

Page 103 - Control Surface Settings

Chapter 9 Primary In 191 If part of a curve is raised by one or more control points, then the tonal area of the image that corresponds to the sourc

Page 104 - User Interface Settings

192 Chapter 9 Primary In Curves in Color are edited using B-Splines, which use control points that aren’t actually attached to the curve control to

Page 105 - Using Proxies

Chapter 9 Primary In 193 To remove control points from a curve:m Drag a point up or down until it’s outside the curve control area.To remove all co

Page 106 - 106 Chapter 5 Setup

194 Chapter 9 Primary In These two control points roughly correspond to the shadow and highlight contrast controls. If you add a third control poin

Page 107 - Chapter 5 Setup 107

Chapter 9 Primary In 195 An Example of the Luma Curve in UseThe following example illustrates how to make very specific changes to the contrast of

Page 108 - 108 Chapter 5 Setup

196 Chapter 9 Primary In ∏ Tip: When adding multiple control points to a curve, you can use the grid to identify where to position parts of a curv

Page 109 - Auto Save Settings

Chapter 9 Primary In 197 3 Add a control point below the first control point you created, and drag it up until the man’s face lightens.The man’s fa

Page 110

198 Chapter 9 Primary In An Example of Color Curves in UseIn the following example, you’ll see how to make a targeted correction to eliminate a col

Page 111 - Monitoring

Chapter 9 Primary In 199 This operation certainly neutralizes the red in the shadows; unfortunately, because this one control point is influencing

Page 112 - Video Scopes

K Apple Inc.Copyright © 2007 Apple Inc. All rights reserved.Your rights to the software are governed by the accompanying software license agreement. T

Page 113 - Bit Depth and Monitoring

20 Chapter 1 Color Correction BasicsNote: Color includes printer points controls for colorists who are familiar with this method of color correcti

Page 114 - Choose Your Monitor Carefully

200 Chapter 9 Primary In Since the key light for this shot is the sun coming in through the window, this is probably inappropriate and should be co

Page 115 - Using Display LUTs

Chapter 9 Primary In 201 Basic TabThe Basic tab contains the controls for saturation, as well as master lift, gamma, and gain parameters that let y

Page 116 - What Is a LUT?

202 Chapter 9 Primary In  Saturation: This parameter controls the saturation of the entire image. The default value of 1 makes no change to image

Page 117 - Chapter 6 Monitoring 117

Chapter 9 Primary In 203 Â Highlight Sat.: This parameter controls the saturation in the highlights of your image. You can selectively desaturate

Page 118 - Generating LUTs

204 Chapter 9 Primary In  Shadow Sat.: This parameter controls the saturation in the shadows of your image. You can selectively desaturate the sh

Page 119 - Using LUTs

Chapter 9 Primary In 205 RGB ControlsThese parameters provide per-channel control over contrast and color. These are not numerical representations

Page 120 - Monitoring the Still Store

206 Chapter 9 Primary In Also unique is the way in which adjustments are made. To emulate the nature of the filters employed by these kinds of mach

Page 121 - 121

Chapter 9 Primary In 207 To use the Auto Balance button:1 Move the playhead in the Timeline to a representative frame of the shot you want to autom

Page 123

10 20910 SecondariesSecondary color correction controls let you isolate a portion of an image and selectively adjust it without affecting the res

Page 124

Chapter 1 Color Correction Basics 21Using the cut list, the post-production supervisor pulls only the film negative that was actually used in the e

Page 125 - Working with Tracks

210 Chapter 10 Secondaries Isolating areas for targeted corrections: This is the primary reason for the Secondaries room’s existence. Using a var

Page 126 - Timeline Playback

Chapter 10 Secondaries 211Â Digitally relighting areas of the image: The same feature can be used in a different way, drawing custom shapes to iso

Page 127 - Color and JKL

212 Chapter 10 SecondariesStep 2: Make color balance, contrast, and saturation adjustmentsAfter you’ve qualified an area for correction, you can u

Page 128 - Timeline Navigation

Chapter 10 Secondaries 213The HSL controls work as a chroma keyer. By selecting ranges of hue, saturation, and lightness, you create a matte that i

Page 129

214 Chapter 10 SecondariesTo use the eyedropper to pull a secondary key:1 Click the eyedropper.The eyedropper becomes highlighted, and crosshairs a

Page 130

Chapter 10 Secondaries 215In addition to sampling individual color values, you can also use the eyedropper to sample an entire range of values.To u

Page 131

216 Chapter 10 SecondariesEach qualifier has three sets of handles, which correspond to three knobs on compatible control surfaces. These handles c

Page 132 - The Settings Tabs

Chapter 10 Secondaries 217To make a symmetric adjustment to the Range handles:m Drag the Range handles directly, or drag anywhere between the Range

Page 133 - The Settings 2 Tab

218 Chapter 10 SecondariesEach Qualifier Explained H (hue): Defines the range of colors that contribute to the key. Using Hue by itself to define

Page 134 - Select Tool

Chapter 10 Secondaries 219Note: You can manually set the key blur to even higher values by typing them directly into the Key Blur field.One of the

Page 135 - Ripple Tool

22 Chapter 1 Color Correction BasicsColor Correction in ColorYou’ve seen how color correction is done in other post-production environments. This s

Page 136 - Slip Tool

220 Chapter 10 SecondariesNote: The Matte Preview Mode and Vignette Outline only appear in the Preview display of the Scopes window when the Previ

Page 137 - Splice Tool

Chapter 10 Secondaries 221Â Matte Only: Shows the actual matte being used to limit the effect. This is similar to the image displayed in the HSL q

Page 138 - Merge Edits

222 Chapter 10 SecondariesVignettes can also be used to select large regions of the frame for brightening or darkening. One common example of this

Page 139 - Snapping

Chapter 10 Secondaries 223Note: If you have a compatible control surface, you can also use its controls to customize the vignette. Vignette butto

Page 140

224 Chapter 10 SecondariesUsing the Onscreen Controls to Adjust Vignette ShapesThe X Center, Y Center, Softness, Size, and Aspect parameters can al

Page 141

Chapter 10 Secondaries 225To adjust the softness of the vignette:m Middle-click and drag to blur the edges of the vignette.This adjusts the Softnes

Page 142 - 142 Chapter 8 Video Scopes

226 Chapter 10 Secondaries3 Click in the Geometry preview area to add control points outlining the feature you want to isolate, then click on the f

Page 143 - Video Scopes Accuracy

Chapter 10 Secondaries 2275 To feather the edge of the shape, increase the value of the Softness parameter.Two additional editable shapes appear to

Page 144 - Video Scope Options

228 Chapter 10 SecondariesYou’ll see the shape you created within the vignette area of the Previews tab. At this point, the matte that’s created by

Page 145 - Waveform

Chapter 10 Secondaries 229Â Inside: The default setting. When set to Inside, all adjustments you make affect the interior of the secondary matte (

Page 146 - 146 Chapter 8 Video Scopes

Chapter 1 Color Correction Basics 23Finishing film or video programs digitally frees colorists from the limitations of film and tape transport mech

Page 147 - Chapter 8 Video Scopes 147

230 Chapter 10 SecondariesImportant: Curves cannot be animated with keyframes, although just about every other parameter in the Secondaries room c

Page 148 - 148 Chapter 8 Video Scopes

Chapter 10 Secondaries 231For example, if you add four control points to the Saturation curve to lower the green-through-blue range of the curve, y

Page 149 - Chapter 8 Video Scopes 149

232 Chapter 10 SecondariesThe secondary curves use B-Splines, just like the primary curve controls. In fact, you add and edit control points on the

Page 150 - 150 Chapter 8 Video Scopes

Chapter 10 Secondaries 233Sat Curve TabRaising the saturation curve increases the saturation in that portion of the spectrum, while lowering it dec

Page 151 - Chapter 8 Video Scopes 151

234 Chapter 10 SecondariesLum Curve TabRaising the luminance curve lightens the colors in that portion of the spectrum, while lowering it darkens t

Page 152 - Vectorscope

11 23511 Color FXWhen the primary and secondary color correction controls aren’t enough to achieve the look you need, Color FX lets you create so

Page 153 - Chapter 8 Video Scopes 153

236 Chapter 11 Color FXÂ Node View: The Node View, at the center of the Color FX room, is the area where nodes that you create appear and are conn

Page 154 - 154 Chapter 8 Video Scopes

Chapter 11 Color FX 237You can think of a node tree as a waterfall of image processing data. Image processing operations begin at the top, and casc

Page 155 - Histogram

238 Chapter 11 Color FXAny node’s output, on the other hand, can be connected to multiple nodes in order to feed duplicate versions of the image as

Page 156 - 156 Chapter 8 Video Scopes

Chapter 11 Color FX 239Note: When you position the pointer over any node’s input, a small tooltip appears to show you its name.If you want to elim

Page 157 - 3D Color Space Scope

24 Chapter 1 Color Correction BasicsImage Encoding StandardsThe following section provides important information about the image encoding standards

Page 158 - 158 Chapter 8 Video Scopes

240 Chapter 11 Color FXSelected nodes appear highlighted in cyan, and if that node has any parameters, they’ll appear to the right, ready for editi

Page 159 - Chapter 8 Video Scopes 159

Chapter 11 Color FX 241As you fine-tune this effect, you’ll want to adjust the amount the black and white image contributes to the final effect by

Page 160 - 160 Chapter 8 Video Scopes

242 Chapter 11 Color FXBypassed nodes are outlined with an orange dotted line.If you want to suspend the effect of an entire node tree without dele

Page 161 - Sampling Color

Chapter 11 Color FX 243In the following example, a Bleach Bypass node (which alters the saturation and contrast of an image to simulate a chemical

Page 162 - 162 Chapter 8 Video Scopes

244 Chapter 11 Color FXThis multiplies the color with the corrected image (remember, disconnected inputs always link to the corrected image data).

Page 163 - Primary In

Chapter 11 Color FX 245Math Layering Nodes ExplainedThe layering nodes shown in the previous example use simple math to combine two differently mod

Page 164 - Where to Start?

246 Chapter 11 Color FXIsolating Portions of an ImageAnother common method of creating a layered effect is to use a grayscale matte to control wher

Page 165 - Chapter 9 Primary In 165

Chapter 11 Color FX 247This matte is connected to the Alpha input of the Alpha Blend node (the third input). A blur node is then connected to the S

Page 166 - 166 Chapter 9 Primary In

248 Chapter 11 Color FXWhen you’re finished with the effect, you need to reassemble the fields into frames using the Interlace node, connecting the

Page 167 - Contrast Ratio

Chapter 11 Color FX 249The effect is saved with a thumbnail taken from the shot it was saved from. Entering a custom name is optional, but recommen

Page 168 - 168 Chapter 9 Primary In

Chapter 1 Color Correction Basics 25Chroma SubsamplingIn Y´CBCR encoded video, the color channels are typically sampled at a lower ratio than the l

Page 169 - Chapter 9 Primary In 169

250 Chapter 11 Color FXThe order in which the inputs are connected does not matter. Add has two parameters. Source 1 Bias: Controls how much of t

Page 170 - 170 Chapter 9 Primary In

Chapter 11 Color FX 251When multiplying two images, the darkest parts of the images remain unaffected, while the lightest parts of the image are th

Page 171 - Adjusting the Midtones

252 Chapter 11 Color FXDuotoneDesaturates the image, mapping the black and white points of the image to two user customizable colors to create tint

Page 172 - 172 Chapter 9 Primary In

Chapter 11 Color FX 253Film LookAn “all-in-one” film look node. Combines the Film Grain operation described above with an “s-curve” exposure adjust

Page 173 - Chapter 9 Primary In 173

254 Chapter 11 Color FX Green Gamma: Adjusts the green channel only, enabling color correction based on a gamma adjustment for that channel. Blu

Page 174 - 174 Chapter 9 Primary In

Chapter 11 Color FX 255LiftLift uniformly lightens or darkens the entire image, altering the shadows, midtones, and highlights by the same amount.

Page 175 - Chapter 9 Primary In 175

256 Chapter 11 Color FXScale RGBExpands or contracts the overall contrast ratio of a shot, from the black point to the white point, centering the m

Page 176 - 176 Chapter 9 Primary In

Chapter 11 Color FX 257Â Horizontal Scale: How much to stretch the image, horizontally. Higher values stretch the image outward, while lower value

Page 177 - Chapter 9 Primary In 177

258 Chapter 11 Color FXOutputThis must be the last node in any node tree. It outputs the effect created within the Color FX room to the main Color

Page 178 - What Exactly Is Image Detail?

12 25912 Primary OutThe Primary Out room provides an additional set of controls for overall color correction, but it can also be used as a tool t

Page 179 - Using Color Balance Controls

26 Chapter 1 Color Correction BasicsFurthermore, it’s common to use chroma keying operations to isolate specific areas of the picture for correctio

Page 180 - 180 Chapter 9 Primary In

260 Chapter 12 Primary OutMaking Extra Corrections Using the Primary In RoomThe Color interface was designed for flexibility. The functionality of

Page 181 - Chapter 9 Primary In 181

Chapter 12 Primary Out 261As the processed image makes its way from the Primary In to the Secondaries to the Color FX rooms, the corrections in eac

Page 183 - Chapter 9 Primary In 183

13 26313 Managing Corrections and GradesColor provides many tools for managing the corrections and grades that you’ve applied. You can work even

Page 184 - Shadows Color Adjustments

264 Chapter 13 Managing Corrections and GradesCorrections are adjustments that are made within a single room. You have the option to save individua

Page 185 - Chapter 9 Primary In 185

Chapter 13 Managing Corrections and Grades 2653 Click Save.The correction is saved into the current room’s bin with a thumbnail of the shot it was

Page 186 - Midtones Color Adjustments

266 Chapter 13 Managing Corrections and Grades3 Make the grade you want to save the currently selected grade for that shot.4 Type a name for the sa

Page 187 - Color Balance Control Overlap

Chapter 13 Managing Corrections and Grades 267Organizing Saved Corrections and Grades with Folders in ColorSaved corrections are available to every

Page 188 - 188 Chapter 9 Primary In

268 Chapter 13 Managing Corrections and GradesTo save a correction or grade into a folder:1 Move the playhead to the shot with a correction or grad

Page 189 - Curves Controls

Chapter 13 Managing Corrections and Grades 269Managing Grades in the TimelineEach shot may have up to four alternate grades, shown with different c

Page 190 - How Curves Affect the Image

Chapter 1 Color Correction Basics 27Most of the media you’ll receive falls into one of the following bit depths, all of which Color supports:Â 8-bi

Page 191 - Chapter 9 Primary In 191

270 Chapter 13 Managing Corrections and GradesTo change the selected grade:1 Move the playhead to the shot you want to change the grade of.2 Do one

Page 192 - 192 Chapter 9 Primary In

Chapter 13 Managing Corrections and Grades 271Note: When you copy individual corrections, secondary corrections overwrite other secondary correcti

Page 193 - Chapter 9 Primary In 193

272 Chapter 13 Managing Corrections and GradesUsing the “Copy to” Buttons in the Primary RoomsThe “Copy to Selected” and “Copy to All” buttons in t

Page 194 - 194 Chapter 9 Primary In

Chapter 13 Managing Corrections and Grades 273To copy a primary correction to every single shot in the Timeline:1 Move the playhead to a shot with

Page 195 - Chapter 9 Primary In 195

274 Chapter 13 Managing Corrections and GradesSetting a Beauty Grade in the TimelineWhen you’ve set up a project with multiple grades for each shot

Page 196 - 196 Chapter 9 Primary In

Chapter 13 Managing Corrections and Grades 275You can also use the icon view as an organizational tool to rearrange the shots in your program into

Page 197 - Using Curves to Adjust Color

276 Chapter 13 Managing Corrections and GradesTo zoom in or out of the Shots browser when in icon view, do one of the following:m Press the Control

Page 198 - 198 Chapter 9 Primary In

Chapter 13 Managing Corrections and Grades 277To select the grade used by a shot:m Double-click the grade you want to select.The selected grade tur

Page 199 - Chapter 9 Primary In 199

278 Chapter 13 Managing Corrections and Grades3 Rearrange the shots you want to group within the Shots browser area (this step is optional).Even th

Page 200 - 200 Chapter 9 Primary In

Chapter 13 Managing Corrections and Grades 279To add a shot to an already existing group:m Right-click anywhere on a shot’s name bar, and drag a co

Page 201 - Basic Tab

28 Chapter 1 Color Correction BasicsContrastContrast adjustments are the most fundamental, and generally the first, adjustments made. Contrast is a

Page 202 - 202 Chapter 9 Primary In

280 Chapter 13 Managing Corrections and GradesTo collapse or expand a group:m Double-click any group’s node.When a group is collapsed, the shots th

Page 203 - Chapter 9 Primary In 203

Chapter 13 Managing Corrections and Grades 281To copy an individual correction to a group:m Drag the correction bar of the room you want to copy fr

Page 204 - Advanced Tab

282 Chapter 13 Managing Corrections and GradesThis is especially true for projects where the Director of Photography and the crew worked to achieve

Page 205 - Printer Points Controls

Chapter 13 Managing Corrections and Grades 283Step 4: Make modifications due to client feedbackOnce your client has had the opportunity to screen

Page 207 - Chapter 9 Primary In 207

14 28514 KeyframingYou can create animated grades and other effects using keyframes in the Timeline.The keyframing mechanism in Color is simple,

Page 208

286 Chapter 14 Keyframing How Keyframing Works in Different RoomsYou can keyframe effects in the Primary In, Secondaries, Color FX, Primary Out and

Page 209 - Secondaries

Chapter 14 Keyframing 287 In addition to the color and contrast controls, the following secondary controls can also be animated using keyframes:Â T

Page 210 - 210 Chapter 10 Secondaries

288 Chapter 14 Keyframing Working with Keyframes in the TimelineIt takes a minimum of two keyframes to animate an effect of any kind. Each keyframe

Page 211

Chapter 14 Keyframing 289 To delete a single keyframe:1 Move the playhead to the frame with the keyframe you want to delete.2 Choose Timeline >

Page 212 - 212 Chapter 10 Secondaries

Chapter 1 Color Correction Basics 29An image’s contrast ratio is the difference between the darkest and brightest tonal values within that image. T

Page 213 - Chapter 10 Secondaries 213

290 Chapter 14 Keyframing Keyframe InterpolationThe interpolation method that a keyframe is set to determines how settings are animated from one ke

Page 214 - 214 Chapter 10 Secondaries

Chapter 14 Keyframing 291 By default, all new keyframes that you create are smooth, although you can change a keyframe’s interpolation at any time.

Page 216 - 216 Chapter 10 Secondaries

15 29315 GeometryThe Geometry Room provides a way to zoom into shots, create pan and scan effects, draw custom mattes for vignetted secondary ope

Page 217 - Chapter 10 Secondaries 217

294 Chapter 15 GeometryThe Pan & Scan TabThe Pan & Scan tab lets you apply basic transformations to the shots in your projects. You can use

Page 218 - Key Blur

Chapter 15 Geometry 295Working with the Pan & Scan TabYou can transform shots in your program using two sets of controls. To the left, onscreen

Page 219 - Previews Tab

296 Chapter 15 GeometryThe onscreen controls are designed to work in conjunction with the image that’s displayed by the Preview and Broadcast displ

Page 220 - 220 Chapter 10 Secondaries

Chapter 15 Geometry 297To reposition a shot:m Drag anywhere within the red bounding box.The onscreen control moves to select a different portion of

Page 221 - Chapter 10 Secondaries 221

298 Chapter 15 Geometry Using a tracker: You can also use motion tracking to automatically animate a Pan & Scan effect, for example, to move

Page 222 - Vignette Controls

Chapter 15 Geometry 299Controls in the Shapes TabThe Shapes tab has the following controls:Â Current Secondary: Lists which of the eight available

Page 223 - Chapter 10 Secondaries 223

3 1 Contents Preface 9 Color Documentation and Resources9 What Is Color? 10 Using the Color Documentation 10 Color Websites 11 Apple Service a

Page 224 - 224 Chapter 10 Secondaries

30 Chapter 1 Color Correction BasicsLumaLuma (which technically speaking is gamma-corrected luminance) describes the exposure (lightness) of a vide

Page 225 - Animating Vignettes

300 Chapter 15 Geometry B-spline/polygon buttons: Toggles the currently selected shape between B-spline mode, which allows for curved shapes, and

Page 226 - 226 Chapter 10 Secondaries

Chapter 15 Geometry 301B-splines use control points that aren’t actually attached to the shape’s surface to “pull” the shape into different directi

Page 227 - Chapter 10 Secondaries 227

302 Chapter 15 Geometry4 When you’re ready to finish, close the shape by clicking on the first control point you created.5 Enter a name into the Sh

Page 228 - 228 Chapter 10 Secondaries

Chapter 15 Geometry 303Selected control points turn green.You don’t have to select every control point in the shape. You can choose to make a parti

Page 229 - Using the Secondary Curves

304 Chapter 15 GeometryTo feather the edge of a shape:1 Increase its Softness value.The Softness parameter applies a uniform feathering around the

Page 230 - 230 Chapter 10 Secondaries

Chapter 15 Geometry 305To add control points to a previously existing shape:1 Select a shape to edit in the Shapes list.2 Click Open Shape.3 Click

Page 231 - Chapter 10 Secondaries 231

306 Chapter 15 GeometryTracking TabMotion tracking is the process of automatically analyzing a shot in order to follow the motion of a specific fea

Page 232 - Hue Curve Tab

Chapter 15 Geometry 307Using Motion TrackingAfter you’ve processed a tracker, you can use that tracker’s analysis to animate a Vignette, User Shape

Page 233 - Sat Curve Tab

308 Chapter 15 Geometry Manual Tracker: Click to enter manual tracking mode, where you use the pointer to click on a feature in the preview area

Page 234 - Reset Controls

Chapter 15 Geometry 3094 While the playhead is at this initial frame, drag within the center box of the onscreen control to move it so that the cro

Page 235 - Color FX

Chapter 1 Color Correction Basics 31GammaGamma refers to two different concepts. In a video signal, gamma refers to the nonlinear representation of

Page 236 - How to Make Color FX

310 Chapter 15 GeometryIn many cases, this will be the last frame of the shot. However, if the feature you’re tracking becomes obscured, you’ll wan

Page 237 - Node Inputs and Outputs

Chapter 15 Geometry 3114 Click Manual Tracker to enter manual tracking mode.When you enable manual tracking, the tracker onscreen control disappear

Page 238 - Creating and Connecting Nodes

312 Chapter 15 GeometrySometimes a motion track is successful, but the resulting motion path is too rough to use in its original state. Oftentimes,

Page 239 - Adjusting Node Parameters

Chapter 15 Geometry 313Using Trackers in the Secondary, Color FX, and Geometry RoomsAny adjustment in any room that can be animated by a tracker ha

Page 241 - Bypassing Nodes

16 31516 Still StoreThe Still Store provides an interface with which to compare shots to one another while you do scene-to-scene color correction

Page 242 - Using Single Input Nodes

316 Chapter 16 Still Store2 If the Still Store is currently enabled, turn it off to make sure you don’t accidentally save a still of the currently

Page 243 - Using Layering Nodes

Chapter 16 Still Store 317Important: Still Store images aren’t updated if the shot they originated from is regraded. This means that if you save a

Page 244 - 244 Chapter 11 Color FX

318 Chapter 16 Still StoreTo remove an image from the Still Store:1 Click the Still Store tab.2 Select the still image you want to remove.3 Press t

Page 245 - Math Layering Nodes Explained

Chapter 16 Still Store 319Each still image has its own settings for how that image will appear when it’s recalled. These settings can be found on t

Page 246 - 246 Chapter 11 Color FX

32 Chapter 1 Color Correction BasicsSaturationSaturation describes the intensity of that color, whether it’s a bright red or a pale red. An image t

Page 247 - Chapter 11 Color FX 247

320 Chapter 16 Still Store List View: In list view, all still images and directories are represented by two columns; the still-image file’s name

Page 248 - 248 Chapter 11 Color FX

17 32117 Render QueueOnce you’ve finished color-correcting your program, the controls in the Render Queue let you render the appropriate set of m

Page 249 - Node Reference Guide

322 Chapter 17 Render QueueOn the other hand, you may need to render the entire program after all, such as when you need to generate another set of

Page 250 - 250 Chapter 11 Color FX

Chapter 17 Render Queue 323When you’ve finished grading your program in Color and you render that project as a series of QuickTime movies in prepar

Page 251 - Effects Nodes

324 Chapter 17 Render QueueRender Queue ControlsThe following buttons beneath the Render Queue list let you add shots to the queue, remove them, an

Page 252 - 252 Chapter 11 Color FX

Chapter 17 Render Queue 325Once you add shots to the Render Queue list, the status of each of the shots that you add changes to Queued in the Shots

Page 253 - Chapter 11 Color FX 253

326 Chapter 17 Render QueueAt the same time, the render bar appearing above the Timeline ruler for the shot being rendered in the Timeline updates

Page 254 - 254 Chapter 11 Color FX

Chapter 17 Render Queue 327You also have the ability to render each of a shot’s grades individually, or together. This way, whenever there’s a scen

Page 255 - Chapter 11 Color FX 255

328 Chapter 17 Render QueueGather Rendered MediaThe Gather Rendered Media command can only be used when you’ve rendered image sequence media for a

Page 256 - 256 Chapter 11 Color FX

329AAppendixA Calibrating Your MonitorWhen using analog devices, make sure they are calibrated for accurate brightness and color so you can colo

Page 257 - Utility Nodes

Chapter 1 Color Correction Basics 33Complementary ColorsTwo colors that appear 180 degrees opposite one another on the wheel are referred to as com

Page 258 - 258 Chapter 11 Color FX

330 Appendix A Calibrating Your MonitorCalibrating Your Broadcast MonitorMonitors are calibrated using SMPTE standard color bars. Brightness and co

Page 259 - Primary Out

Appendix A Calibrating Your Monitor 331The point where this bar is barely visible is the correct contrast setting for your monitor. (The example sh

Page 260 - 260 Chapter 12 Primary Out

332 Appendix A Calibrating Your MonitorNote: The step in the second bullet also applies to the monitoring of composite signals, but you really, re

Page 261 - Using the Ceiling Controls

333BAppendixB Keyboard ShortcutsKeyboard Shortcuts in ColorThe following tables show the various keyboard shortcuts that are available while wor

Page 262

334 Appendix B Keyboard ShortcutsSwitching Rooms and WindowsThe following keyboard shortcuts let you navigate the Color interface, moving from room

Page 263 - 263

Appendix B Keyboard Shortcuts 335Grade ShortcutsThe following keyboard shortcuts let you create, switch, copy, and paste grades for shots at the po

Page 264

336 Appendix B Keyboard ShortcutsKeyframing ShortcutsThe following shortcuts are for keyframing effects in every room.Shortcuts in the Shots Browse

Page 265

Appendix B Keyboard Shortcuts 337Still Store ShortcutsThe following keyboard shortcuts let you save and enable still frames without having the Stil

Page 267

339CAppendixC Setting Up a Control SurfaceColor is compatible with control surfaces from JLCooper and Tangent Devices.A control surface lets you

Page 268

34 Chapter 1 Color Correction BasicsThe HSL color space model can be graphically illustrated as a three dimensional cone. Hue is represented by an

Page 269

340 Appendix C Setting Up a Control SurfaceTo use compatible JLCooper MCS Control Surfaces with Color, you need the following:Â MCS-3000, MCS-3400,

Page 270

Appendix C Setting Up a Control Surface 341d Enter a port number, then press ENTER to accept and continue.For example, you might enter: 49153Note:

Page 271

342 Appendix C Setting Up a Control SurfaceControls for the MCS-3000 and MCS-SpectrumMany of the controls in the MCS-3000 and MCS-Spectrum are iden

Page 272

Appendix C Setting Up a Control Surface 343Â Bank3: Switch/Copy/Paste Grade Bank 3Â Bank4: Switch/Copy/Paste Grade Bank 4Â Assign: Toggle Switch

Page 273

344 Appendix C Setting Up a Control Surface R1: Reset Shadow contrast slider B1: Reset Shadow color control Left joyball: Shadow color contro

Page 274 - Disabling All Grades

Appendix C Setting Up a Control Surface 345If you’re opening Color for the first time, you’ll be presented with the Control Surface Startup dialog.

Page 275

346 Appendix C Setting Up a Control Surface >: Play forward Button next to jog/shuttle: Toggle x10 speed controlWhen Left Alt is held down:Â

Page 276 - Choosing Grades in Icon View

Appendix C Setting Up a Control Surface 347Configuring the CP200 Series Control SurfacesThe following procedures describe how to configure and use

Page 277 - Grouping and Ungrouping Shots

348 Appendix C Setting Up a Control SurfaceNote: The first three period-delimited sets of numbers in the IP address must match the first three set

Page 278

Appendix C Setting Up a Control Surface 349 F3: Delete key frame F4: Alternate panel encodersIn the Secondaries room: F1: Toggle key frame In

Page 279 - Working with Groups

2 352 Color Correction WorkflowsTaking maximum advantage of Color requires careful workflow management. This chapter outlines where Color fits in

Page 280

350 Appendix C Setting Up a Control Surface Out: Set play marker out Mem: Toggle show still Grade: Toggle show grade Delete: Return grade t

Page 281 - Doing Everything in One Room

Customizing Control Surface SensitivityYou can customize the sensitivity of the joyballs, knobs, contrast wheels, and the angle at which the joyballs

Page 283

353IndexIndex.lsi file 74.pdl file 742K outputand rendered effects 3223D Color Space scope 157HSL 158IPT 160RGB 157sampling color 161Y’C

Page 284

354 IndexMarch 26, 2007Ceiling IRE 100Channel dataand bit depth 109Chroma (Chrominance) 31Chroma levels 330Chroma Limit 101Chroma scope 151Chrom

Page 285 - Keyframing

Index 355March 26, 2007color wheels 63directory navigation 67display 67file 68in browsers and bins 67scroll wheel 62shortcut menus 62text field

Page 286 - 286 Chapter 14 Keyframing

356 IndexMarch 26, 2007EEdge Detector node 252EditingB-Splines 191control points 191limitations 37Editing controls and procedures 133Editing shor

Page 287 - Keyframing User Shapes

Index 357March 26, 2007how they are different from corrections 263in the Timeline 131managing 263–283managing in the Shots browser 274managing in

Page 288 - 288 Chapter 14 Keyframing

358 IndexMarch 26, 2007deleting 289interpolation 290–291navigating 288Keyframing 285–291in Color FX 287in different rooms 286in the Timeline 28

Page 289 - Chapter 14 Keyframing 289

Index 359March 26, 2007Node typesAdd 245, 249Alpha Blend 250B&W 251Bleach Bypass 251Blend 250Blur 251Clamp 251Color 257Curve 251Darken 2

Page 290 - Keyframe Interpolation

36 Chapter 2 Color Correction WorkflowsEach room gathers all the controls pertaining to that particular step of the color-correction process onto a

Page 291 - Chapter 14 Keyframing 291

360 IndexMarch 26, 2007general process 165saturation 165Primary In room 36, 163–207Primary Out room 36, 259–261trimming grades in 260Printer Ligh

Page 292

Index 361March 26, 2007Roll tool 135Roomsabout 35Geometry 293Rotating shots 296Round trip 47Ruler 122units 123SSampling color (in 3D Color Spac

Page 293 - Geometry

362 IndexMarch 26, 2007directory 74grouping and ungrouping 277how to render 324removing from groups 279removing notes 96repositioning 297reposit

Page 294 - The Pan & Scan Tab

Index 363March 26, 2007working with grades 131zooming 128Tolerance 216Tolerance handlesadjusting 217Tracker area 123Trackersanimating Pan & S

Page 295 - Chapter 15 Geometry 295

364 IndexMarch 26, 2007YY’CbCr (in 3D Color Space scope) 159Y’CbCr color model 24Y’CbCr scope 151ZZoomingin the image preview 293in the Shots brow

Page 296 - 296 Chapter 15 Geometry

Chapter 2 Color Correction Workflows 37Â Geometry: The Geometry room lets you pan and scan, rotate, flip, and flop shots as necessary. The Geometr

Page 297 - Chapter 15 Geometry 297

38 Chapter 2 Color Correction WorkflowsTo accommodate editorial changes, reconforming tools are provided to synchronize an EDL or Final Cut Pro seq

Page 298 - Shapes Tab

Chapter 2 Color Correction Workflows 39Important: When you send frames of media to a compositing application, it’s vital that you maintain the fra

Page 299 - Controls in the Shapes Tab

4 Contents 82 Exporting EDLs 82 Relinking QuickTime Media 83 Importing Media Directly into The Timeline 84 Compatible Media Formats 88 Converting Cin

Page 300 - Drawing Shapes

40 Chapter 2 Color Correction WorkflowsExactly how you conform your source media in Final Cut Pro depends on the type of media that’s used.A Tape-B

Page 301 - Chapter 15 Geometry 301

Chapter 2 Color Correction Workflows 41Uncompressed video formats, or projects where there are many, many reels of source media, may benefit from b

Page 302 - 302 Chapter 15 Geometry

42 Chapter 2 Color Correction WorkflowsStep 4: Pre-render any still images or effects you want to grade in ColorColor can’t display or process sti

Page 303 - Chapter 15 Geometry 303

Chapter 2 Color Correction Workflows 43Important: Some parameters in the Project Settings tab of the Setup room affect how the media rendered by C

Page 304 - 304 Chapter 15 Geometry

44 Chapter 2 Color Correction WorkflowsHere’s a more detailed explanation of the offline-to-online portion of this workflow.Step 1: Shoot and back

Page 305 - Chapter 15 Geometry 305

Chapter 2 Color Correction Workflows 45Reconforming Online Media in a Film-to-Tape WorkflowIf you’re working on a project that was shot on film, bu

Page 306 - Tracking Tab

46 Chapter 2 Color Correction Workflows Some productions prefer to save money up front by doing an inexpensive “one-light” transfer of all the foo

Page 307 - Controls in the Tracking Tab

Chapter 2 Color Correction Workflows 47Important: Do not use the Media Manager to either rename or delete unused media in your project when workin

Page 308 - Working with the Tracking Tab

48 Chapter 2 Color Correction WorkflowsStep 2: Capture media at online resolutionYou’ll need to recapture the sequence created when importing the

Page 309 - Chapter 15 Geometry 309

Chapter 2 Color Correction Workflows 49To properly “notch” the master media file, you need to be sure to turn on “Use as Cut List,” and then choose

Page 310 - 310 Chapter 15 Geometry

Contents 5 183 Understanding Shadow, Midtone, and Highlight Adjustments 189 Curves Controls 201 Basic Tab 204 Advanced Tab 206 Auto Balance Chapter 1

Page 311 - Chapter 15 Geometry 311

50 Chapter 2 Color Correction WorkflowsA Tapeless DI Workflow Using Online/Offline Digital DuplicatesThe easiest digital intermediate workflow is o

Page 312 - 312 Chapter 15 Geometry

Chapter 2 Color Correction Workflows 51The following steps break this process down more explicitly.Step 1: Shoot filmIdeally, you should do some t

Page 313 - Chapter 15 Geometry 313

52 Chapter 2 Color Correction WorkflowsStep 5: Prepare your Final Cut Pro sequenceTo prepare your edited sequence for an efficient workflow in Col

Page 314

Chapter 2 Color Correction Workflows 53Step 11: Use the Gather Rendered Media command to assemble the final image sequence for deliveryOnce every

Page 315 - Still Store

54 Chapter 2 Color Correction WorkflowsThe following steps break this process down more explicitly.Step 1: Shoot the filmIdeally, you should do so

Page 316 - 316 Chapter 16 Still Store

Chapter 2 Color Correction Workflows 55Â The pull list specifies which shots were used in the final version of the edit (this is usually a subset o

Page 317 - Chapter 16 Still Store 317

56 Chapter 2 Color Correction WorkflowsUsing EDLs, Timecode, and Frame Numbersto Conform ProjectsUsing careful data management, you can track the r

Page 318 - 318 Chapter 16 Still Store

Chapter 2 Color Correction Workflows 57Image Sequence File Naming for Conforming Digital IntermediatesHere’s an example filename of the first image

Page 320 - 320 Chapter 16 Still Store

3 593 Using the Color InterfaceYou can work in Color either by using a mouse with the on-screen interface, or more directly by using a dedicated

Page 321 - Render Queue

6 Contents 274 Managing Grades in the Shots Browser 281 Using the Primary, Secondary, and Color FX Rooms Together to Manage Each Shot’s Corrections C

Page 322

60 Chapter 3 Using the Color InterfaceSetting Up a Control SurfaceColor was designed from the ground up to support control surfaces specifically de

Page 323 - The Render Queue Interface

Chapter 3 Using the Color Interface 61Using the MouseColor supports the use of a three-button mouse, which provides quick access to shortcut menus

Page 324 - Render Queue Controls

62 Chapter 3 Using the Color InterfaceTo modify the value of a numeric or percentage-based text field with a virtual slider:1 Move the pointer to t

Page 325

Chapter 3 Using the Color Interface 63Â When you enter timecode in a field, you don’t need to enter all of the separator characters (such as colons

Page 326

64 Chapter 3 Using the Color InterfaceOrganizational Browsers and BinsColor presents several browsers and bins for organizing shots, media, and gra

Page 327

Chapter 3 Using the Color Interface 65To hide the file browser:m Move the pointer to the file browser divider at the right-hand side of the file br

Page 328 - Gather Rendered Media

66 Chapter 3 Using the Color InterfaceIn list view, you can sort all of the shots using different info fields. For more information on using the Sh

Page 329 - Calibrating Your Monitor

Chapter 3 Using the Color Interface 67Still StoreAlthough the Still Store isn’t a grade or correction bin, it’s managed in almost exactly the same

Page 330

68 Chapter 3 Using the Color Interface Go Up: Moves to and displays the contents of the parent directory. Go Home: Navigates to the appropriate

Page 331 - When monitor brightness and

Chapter 3 Using the Color Interface 69Individual corrections in each of the above directories are saved as a pair of files; a .lsi file which conta

Page 332 - Rendering and Color Bars

Contents 7336 Shortcuts in the Shots Browser336 Shortcuts in the Geometry Room337 Still Store Shortcuts337 Render Queue ShortcutsAppendix C 339 Settin

Page 333 - Keyboard Shortcuts

70 Chapter 3 Using the Color InterfaceMoving Saved Corrections and Grades to Other ComputersIf you have saved corrections and grades that you want

Page 334 - Playback and Navigation

4 714 Importing and Managing Projects and MediaColor provides powerful tools for managing projects and media as you work.As mentioned in Chapter

Page 335 - Editing Shortcuts

72 Chapter 4 Importing and Managing Projects and MediaCreating and Opening ProjectsWhen you first run Color, you’re presented with a dialog with wh

Page 336 - Keyframing Shortcuts

Chapter 4 Importing and Managing Projects and Media 73To revert the project to the last saved state:m Choose File > Revert (Command-R).Saving an

Page 337 - Render Queue Shortcuts

74 Chapter 4 Importing and Managing Projects and MediaWhat Is a Color Project?The only shots that are in your project are those in the Timeline (wh

Page 338

Chapter 4 Importing and Managing Projects and Media 75Moving Projects Between Final Cut Pro and ColorOne of the easiest ways of importing a project

Page 339 - Setting Up a Control Surface

76 Chapter 4 Importing and Managing Projects and Media Freeze Frames (created from a clip inside of Final Cut Pro) Still Image files (such as .ti

Page 340

Chapter 4 Importing and Managing Projects and Media 77To send a sequence from Final Cut Pro to Color:1 Open the project in Final Cut Pro.2 Select a

Page 341

78 Chapter 4 Importing and Managing Projects and MediaSending Your Project Back to Final Cut ProIf you’re doing a Final Cut Pro to Color round-trip

Page 342 - 12345678

Chapter 4 Importing and Managing Projects and Media 794 Click OK.A new XML project file is created, and the clips within are automatically linked t

Page 344

80 Chapter 4 Importing and Managing Projects and MediaImporting EDLsYou can import an EDL directly into Color. There are two reasons to use EDLs in

Page 345 - Controls in the CP100

Chapter 4 Importing and Managing Projects and Media 81The EDL Import Settings dialog appears, defaulting to the default project directory specified

Page 346 - F7 F8 F9

82 Chapter 4 Importing and Managing Projects and Media5 When you’ve finished choosing all the necessary settings, click Import.A new project is cre

Page 347

Chapter 4 Importing and Managing Projects and Media 83If you click Yes and proceed with relinking to a different file, then the original Source In

Page 348

84 Chapter 4 Importing and Managing Projects and Media Drag the shot directly into the Timeline. Click the Import button below that shot’s previe

Page 349

Chapter 4 Importing and Managing Projects and Media 85Compatible Third-Party QuickTime Codecs for ImportColor also supports the following third-par

Page 350

86 Chapter 4 Importing and Managing Projects and MediaCompatible QuickTime Codecs for OutputThe purpose of Color is to create high-quality color-co

Page 351 - Setup room

Chapter 4 Importing and Managing Projects and Media 87Compatible Image FormatsThe following RGB-encoded image formats are compatible with Color for

Page 352

88 Chapter 4 Importing and Managing Projects and Media JPEG 2000 (import only): Developed as a high-quality compressed format for production and

Page 353 - 353

Chapter 4 Importing and Managing Projects and Media 89∏ Tip: To quickly apply a single correction to every shot in the Timeline, grade a represent

Page 354 - 354 Index

9PrefaceColor Documentation and ResourcesWelcome to the world of professional video and film grading and manipulation using Color.What Is Color?

Page 356 - 356 Index

5 915 SetupBefore you start working on your project, take a moment to configure your Color working environment and project settings in the Setup

Page 357 - Index 357

92 Chapter 5 SetupBy default, it displays the contents of the default media directory when Color starts up. Up Directory button: Moves to the nex

Page 358 - 358 Index

Chapter 5 Setup 93The Current Shot and Selected ShotsIcons or entries in the Shots browser are colored based on their selected state. Dark Gray:

Page 359 - Index 359

94 Chapter 5 SetupTo reveal all shots after a find operation:m Select all of the text in the Find field, and press Delete.All shots should reappear

Page 360 - 360 Index

Chapter 5 Setup 95Customizing the Shots BrowserThe following procedures describe ways you can sort and modify the Shots browser.To sort the Shots b

Page 361 - Index 361

96 Chapter 5 Setup4 To save the note and close it, do one of the following: Press Command-S, and close the window. Close the window and click Sav

Page 362 - 362 Index

Chapter 5 Setup 97m Click any shot, and then Shift-click a second shot to select a contiguous range of shots from the first selection to the second

Page 363 - Index 363

98 Chapter 5 SetupProject Settings TabThe options in the Project Settings tab are individually saved on a per-project basis. They let you store add

Page 364 - 364 Index

Chapter 5 Setup 99If the currently selected QuickTime Export codec allows custom frame sizes, the width and height fields below can be edited. Othe

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