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Product Overview
Shake 4
Editing and E ects
Pipeline Integration
Visual e ects are a key component of lm and television production work ows. One
of the challenges comes from creating a seamless, e cient work ow with editing and
other post-production operations. Shake 4 o ers new levels of pipeline integration, as
well as the ability to expedite rendering in order to avoid post-production bottlenecks.
Integration with Final Cut Pro 5
Now the leading lm visual e ects software can be combined with the world’s leading
nonlinear editing software for a powerful integrated pipeline for editing and e ects.
Cuts and layers from the Final Cut Pro 5 Timeline can automatically create a Shake 4
node tree. Shake 4 will automatically launch from the Final Cut Pro 5 Timeline, cut-
ting down the need to re-create the edits and layers in Shake 4 from scratch. Use the
powerful keying, retiming, rotoscoping, and paint tools in Shake 4 or quickly bring in
one shot to stabilize it using Smoothcam. Once you nish, you can render using the
distributed rendering feature in Shake 4 while you go back to Final Cut Pro 5 and
continue editing.
Free Distributed Rendering on Mac OS X
It is common to have hundreds of frames to render, with each frame taking several
minutes or even hours of rendering time. Rather than tie up the local machine to
render a shot, the renders can be sent o to a render farm (Xserve cluster nodes).
Distribution to a render farm can easily be done by any queue management software
(such as Rush), but also by Apple Qmaster, included with Shake 4 for Mac OS X.
Quick clustering
In small shops that have one or two artists, managing the network rendering schedule
is less of an issue. In fact, having to administer and con gure a quick cluster of com-
puters into a render farm is a hassle. Apple Qmaster can enable any computer on the
network to be used as a render farm node at any time. This is perfect for systems that
aren’t used during the overnight hours. Just schedule them to become available at a
certain time and you have created an “instant render farm.
Auto-mount cluster storage devices
When a rendering task is distributed using any render queue software, disk storage
must be shared by all the machines involved. This typically must be set up by the
system administrator via AFP, NFS, or other network facility.
Setting up and administering cluster storage is not trivial. Apple Qmaster o ers a
way to mount the cluster storage device on all of the render nodes assigned to work
on the job, thereby making it easier to set up and con gure the render farm.
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