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Product Overview
Shake 4
Technical Speci cations
Compositing
Process tree–based compositing
Control over bit depth at a local node level
Mix image resolutions within a composition
3D MultiPlane node with camera controls
Import Maya-compatible camera tracking
data
Customizable quad split viewer
Multi-input Layer node with blend modes
Boolean and Image Math layer operations
Import Photoshop layers with blend modes
Fully editable node grouping/ungrouping
Channel swapping and copying
Constraint of any operation to channel,
eld, tolerance, or region
External masking capabilities for every
operator
Audio scratch track support in Mac OS X
Support for third-party plug-ins including
The Foundry, GenArts, and RE: Vision E ects
Filters
• Film-grain simulation
Extremely fast, high-quality Gaussian blurs
• User-de nable Convolves
Grain, Median, Sharpening, Embossing, Edge
Detection, Radial Blur, and Z-Depth-based
Blur
• Optical Defocus
• Dilation/Erosion
Image-driven Blurring, Sharpening, or Dilation
Keying
I32-bit Photron Primatte chroma keyer
included
32-bit CFC Keylight chroma keyer included
• Chroma, Luma, Di erence, or Z-Depth keying
• Spill-suppression
Color correction and channel manipulation
Pixel Analyzer gathers image analysis data
over multiple frames for use on color
correction
Curve-based color correction
Color correction super node
Color correction lookup table
Extensive set of RGB, matte, Z-depth, and
HSV based color correction tools
Logarithmic/Linear color space conversion
with per-channel roll-o controls
Support for multiple color spaces including
RGB, HSV, HLS, CMY, and YUV
Video-legal color correction
Concatenation of adjacent color corrections
into one lookup table
Warps
Shape-based warper and morpher nodes
New Lens warp node
Randomization and turbulence
Twirl and Pincushion
Image- and expression-based warping
Paint
Procedural, pressure-sensitive vector-based
paint
Insert Paint nodes anywhere in the
process tree
Clone, reveal, and smudge paint modes
Apply tracking data to paint strokes
View paint strokes in context of transforms
Switch interpolation modes at any time:
single frame, persistent, and frame-to-frame
interpolation
Animation
Animate virtually any slider or toggle
Flexible split-window animation curve
editing
Automatic or manual keyframing
• Copy/Paste keyframes
View audio waveforms against animation
curves
Drive parameter animation based on audio
Overlapping key controls for moving,
interpolating, and replacing control vertices
Curve controls for maintaining keyframe
slopes and values over a range of frames
• Resample function
Linking of any parameter to any other
parameter
Expressions on any parameter
Engine
• Optical ow–based retiming
OpenEXR, Cineon, and DPX support
10-bit and 16-bit QuickTime support
Apple Uncompressed 8- and 10-bit
4:2:2 support
15 other formats supported
• Support for custom le header metadata
Hybrid tile-based, scan-line renderer
True per-node control of bit depth, at 8, 16,
or 32 bits per channel ( oat)
• Domain of De nition processing
optimization
Disk-based or on-the- y proxy system
• Anamorphic image support
Macro creation for frequently used
operations
Automatic persistent node caching
C-like scripting language can make calls to
any locally available shared programming
library
Built-in runtime compiler
Built-in software-based GL-like renderer
Software Developer Kit for software
extensibility
Command-line scripting access to all
commands
100% software-based rendering for visually
identical results cross platform
Generation of anti-aliased text using
TrueType and Adobe Type 1 fonts
Rotoscoping
Multiple Bezier-style rotoshapes per node
Independent animation control
• Nonuniform edge blurring
Apply tracking data to rotoshapes and points
• Nonuniform, velocity-based motion blur
• Shape parenting
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