Apple Shake 4 Tutorials Manuel d'utilisateur Page 117

  • Télécharger
  • Ajouter à mon manuel
  • Imprimer
  • Page
    / 260
  • Table des matières
  • MARQUE LIVRES
  • Noté. / 5. Basé sur avis des utilisateurs
Vue de la page 116
Chapter 3 Depth Compositing 117
The floor_plane appears, but its in the wrong position. Before you start moving
anything around, its a good idea to turn on hardware rendering and make use of the
OpenGL rendering engine.
5 Click the Rendering button in the Viewer shelf to turn on hardware rendering.
This will speed up the display response.
6 Click in an empty space inside the Perspective (Persp) view pane, then roll the pointer
over the L2 floor_plane.
When you see the “L2” label in the pan, you know the pointer is in the right spot.
7 Click once to select the L2 floor_plane.
8 Use the pan controls and white triangles to line up the back edge of the floor with the
bottom edge of the wall.
Vue de la page 116
1 2 ... 112 113 114 115 116 117 118 119 120 121 122 ... 259 260

Commentaires sur ces manuels

Pas de commentaire