Apple Shake 4 Tutorials Manuel d'utilisateur Page 92

  • Télécharger
  • Ajouter à mon manuel
  • Imprimer
  • Page
    / 260
  • Table des matières
  • MARQUE LIVRES
  • Noté. / 5. Basé sur avis des utilisateurs
Vue de la page 91
92 Chapter 3 Depth Compositing
Simulated Depth and 3D Compositing
In this tutorial, you’ll use various methods to create the illusion of depth in composites.
You can simulate 3D transformations by positioning, scaling, and rotating the images in
the composite. Shake can also perform Z channel operations to filter and mask
elements, according to the perceived distance from the camera” or viewing plane.
The MultiPlane node provides another method by compositing elements in 3D space
(with x, y, and z axes). Animated camera moves simulate the change in depth and
perspective. You can also import animation data from third-party software, and utilize
the camera” and point cloud data in the MultiPlane 3D compositing space.
The images for this tutorial were produced by Adonic Film, Los Angeles.
Setting Up the Depth Composite
Start by reading in the images for the first project. You’ll use these images to review
basic information about compositing for simulated depth.
To read in the images for a Z channel composite:
1 In a new Shake script, insert an Image–FileIn node.
2 When the File Browser appears, navigate to $HOME/nreal/Tutorial_Media/Tutorial_03/
images/depth.
Shift-click to select balloons.iff, city_/jointfilesconvert/1578512/bg.jpg, and city_/jointfilesconvert/1578512/bg_depth.jpg. Then click OK.
You’ll see the following nodes in the Node View. The balloons.iff image has the Z
channel embedded in the file.
Vue de la page 91
1 2 ... 87 88 89 90 91 92 93 94 95 96 97 ... 259 260

Commentaires sur ces manuels

Pas de commentaire